Abstract:
Music creation is game development has always been a daunting task. A good immersive sound
track can make or break the emotional experince of a video game. Even though high end tripple
A game studios with big budgets have been able to dish out lots of money and big budgets to
address the problem of creating music for video games. Smaller indie developers and studios
have always found it a daunting task and a difficult decision on deciding whether they they
learn music theory themselves to write their own music, purchase pre licesned music that might
not exactly fit the theme of the game that they wish to create and end up with a half hearted
final output, or to hire a musician for the creation of the new music for the video game that
they wish to create. However, all three of these appraoches come either with a siginificant
downgrade of quality, a hefty price tag or a lot of time being consumed out of the development
pipeline for the creation of the music.
Exisiting litreture proves to show that procedural music generation techniques can be used to
overcome some of the problems that are faced when following the traditional approaches that
are stated above. However creation of a procedural music generator for video games does not
come without its pitfalls and drawbacks. Most procedural music generators for video games
are mere synthasizers wihich have the capability of playing pitch, rhythm and loudness
randomizers which in turn create unpredictable music for the developer. And the other
solutions that are available are not as adaptive enough and create low quality music while
having a huge perfomance impact on the video game applications functionality.
VizGenAudio has proven its capability of creating high quality audio for video game clips that
have been processed through its pipeline, and maintains a thematic accuracy to the scene and
within the music itself. And produces a high quality output synthaisizing all of its processing.