Abstract:
"This research project is all about making mathematics learning more interested way for Grade 2 students in Sri Lanka, especially those in the Alpha Generation. The aim is to design and implement an application where students can play games, solve puzzles, and learn math without feeling bored or frustrated.
The application includes features games on different topics as defined in the curriculum, different difficulty levels, feedback system and rewarding system. Hope to encourage students to learn and help Grade 2 students feel more confident in math.
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