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Math Adventures – An Gamified Application for Alpha generation Grade 2 students to learn Mathematics in Sri Lankan curriculum

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dc.contributor.author Kesavan, Gobiga
dc.date.accessioned 2025-05-23T03:17:51Z
dc.date.available 2025-05-23T03:17:51Z
dc.date.issued 2024
dc.identifier.citation Kesavan, Gobiga (2024) Math Adventures – An Gamified Application for Alpha generation Grade 2 students to learn Mathematics in Sri Lankan curriculum. BSc. Dissertation, Informatics Institute of Technology en_US
dc.identifier.issn 20200613
dc.identifier.uri http://dlib.iit.ac.lk/xmlui/handle/123456789/2346
dc.description.abstract "This research project is all about making mathematics learning more interested way for Grade 2 students in Sri Lanka, especially those in the Alpha Generation. The aim is to design and implement an application where students can play games, solve puzzles, and learn math without feeling bored or frustrated. The application includes features games on different topics as defined in the curriculum, different difficulty levels, feedback system and rewarding system. Hope to encourage students to learn and help Grade 2 students feel more confident in math. " en_US
dc.language.iso en en_US
dc.subject Gamified Application en_US
dc.subject Alpha generation learning application en_US
dc.subject Primary Mathematics en_US
dc.title Math Adventures – An Gamified Application for Alpha generation Grade 2 students to learn Mathematics in Sri Lankan curriculum en_US
dc.type Thesis en_US


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