Abstract:
"
Machine learning is a subtype of artificial intelligence (AI) that allows machines to
replicate some human behaviors without the need of particular programming. Machine learning
simply takes what the algorithms have learned and applies it to the supplied data sample.
Furthermore, machine learning drives a lot of automation in multi-domain and industry-specific
jobs. Over the years machine learning scientists and researchers have tried to mimic the
functionality of the human brain, which is made of millions of neurons. As a result, machine
learning and deep learning have emerged as two of the most researched fields in the artificial
intelligence arena.
In the field of deep learning, generative adversarial networks or GANs are a generative
modeling which has achieved huge success recently. Generative Adversarial Networks
understand and learn the distribution of a specific sample of information and produce new
samples of distribution, those are similar to the initial sample. The basic GAN architecture is
composed of two neural networks known as the generator and the discriminator. GANs have
been involved in various deep learning tasks, such as data generation, neural style translation
and super-resolution images. GAN is still a growing research area and under explored in some
domains mainly because of the advanced concepts behind it and the requirement of previous
knowledge in order to challenge its true potential.
Sketch to Art synthesis can be regarded as such recent advancement of the generative
models. It was found that the game between the generator and the discriminator can be applied
to develop an image based on a grayscale sketch. The aim is to transform freehand sketches by
amateur artists into artworks that represent the artistic representation of the sketches that meant
to represent. In this dissertation, we are aiming to provide a thorough overview of existing
generative adversarial networks. We then present the limitations of existing techniques for
translating sketches to art. To overcome those limitations, we propose an art synthesis technique
utilizing unpaired drawing data. We measure our performance compared to existing work and
finally conclude with suggestions for further research. "