Abstract:
Mental Health Awareness is acknowledged all around the world which is given a dedicated month, the month of May. Even though in many instances complex systems have been developed to increase the population from understanding such conditions, there is many who are undergoing serious conditions without proper solutions and help. In order to reduce serious conditions of mental health and help the majority beforehand, gamification elements could be applied to change a person’s mental health problems. This project extensively covers different aspects and areas in which an Android mobile phone provides gamification aspects whilst having no additional expenses for dedicated interventions and channeling to the user. The proposed solution will be beneficial for any user using this as it has no restriction to being only mental health issue related individuals, but for the majority who might even not know they have such issues.