dc.description.abstract |
"
Children with hearing impairment have a challenge in learning and progressing
socially. According to research, annually, three out of every 1000 infants are born deaf
globally, with the majority of cases being diagnosed between the ages of two and five.
Since its beginnings, deaf education has progressed significantly. Auditory/oral,
Bilingual-cultural, and full speech are among the most popular educational methods for
deaf children. It is in this context that the current research is attempted. The entry point
to them is through their usual sign language, secondly is through a visual
communication, and thirdly to design integrate the assistive listening by the aid of an
audio system. Additionally, deploy them in writing through the app and familiarize the
clients with words related to the letters of the English Alphabet. This research project
focuses on the use of Augmented Reality and a developing gaming mobile app that can
enhance the current deaf education framework for deaf children in the category of
(grade 1-3), ages between 6 to 8 years, proposing the app to expose them to gradual
reading, writing, and communication. Through this app, deaf children will be able to
learn and acquaint themselves with the sign language alongside the designed mobile
app that can enhance the even traditional educational approaches currently in use. The
use of Augmented Reality in methods of education is a plays a significant role
particularly in the primary education of deaf children and adapting new gamification
methods that could support more memory-based learning tasks which is a major input in
this research. Augmented Reality allows for the incorporation of simulated objects into
real-world worlds, allowing for real-time connectivity. User-centred architecture and
execution of two virtual environments with two dimensional (2D) and three
dimensional (3D), as well as user-centred assessment which involves the creation of
user assignments, expert panel-based evaluation, and formative evaluation, are being
also suggested as part of the further expansion of the app." |
en_US |