dc.description.abstract |
"
Engagement and motivation reduction is one of the main concerns of education
method. Gamification is used to tackle this problem, However gamification couldn’t
resolve the engagement and motivation reduction implementing adaptive gamification
to tackle the problem.one of the adaptive methods is the use of personalities of the
users.Author’s prototype accommodate the Myers-Briggs types for the adaptation
process.
The proposed method employs adaptive gamification, and the prototype’s game
components are based on the Myers-Briggs personality type predictor.The web application
is made following proper UI UX principals to further improve the engagement.A
questionnaire was sent to the target group to test the prototype and to see if the
game elements that were used according to the user type had a positive effect.
The functional and non-functional criteria were put to the test, with positive
results. The assessment process included domain experts, software engineers, and
common end-users. The assessment results helped in determining the project’s strengths
and limitations, as well as necessary potential changes. This study demonstrates that
user engagement can be improved.
" |
en_US |