dc.description.abstract |
"
Engagement in physical activity application is major concern. Several methods
have been tested to increase user engagement. Gamification is one of the techniques
that has been used. However, studies have shown that user motivation and engagement
cannot be improved for every user due to personality differences, user type differences,
age differences, gender, and so on. It is expected that by incorporating adaptive
gamification using Bartle's user type into this project, user engagement will increase.
The suggested system uses adaptive gamification and the game elements that
are used in the prototype are according to the Bartle’s user type that the user selects. To
make the prototype more engaging the author has developed the prototype with an eye catching user interface. To evaluate the prototype and to evaluate whether the game
elements that are being used according to the user type had a positive impact, a
questionnaire was sent to the target audience and the feedback from the domain experts
were also taken.
The functional and non-functional requirements were tested, and the results
were satisfactory. Domain-level experts, software engineers, and common end-users
were also involved in the evaluation process. The evaluation results aided in identifying
the project's strengths and weaknesses, as well as future improvements that are
required. The enhancement of the user engagement is proven in this research." |
en_US |