dc.contributor.author |
Udumalagala, Stefan |
|
dc.contributor.author |
Dananjaya, Hasitha |
|
dc.date.accessioned |
2019-02-05T05:16:03Z |
|
dc.date.available |
2019-02-05T05:16:03Z |
|
dc.date.issued |
2010 |
|
dc.identifier.citation |
Udumalagala, S. and Dananjaya, H (2010) ProtoXGamingGlove — A robust alternative for conventional input devices. ‘2010 Fifth International Conference on Information and Automation for Sustainability. Colombo, Sri Lanka. 17th -19th Dec. 2010. IEEE, pp. 97 -102. DOI : 10.1109/ICIAFS.2010.5715642 |
en_US |
dc.identifier.uri |
https://ieeexplore.ieee.org/document/5715642 |
|
dc.identifier.uri |
http://dlib.iit.ac.lk/xmlui/handle/123456789/58 |
|
dc.description.abstract |
In the past decade there have been many computer input devices that helped the user. Yet these devices have limitations such as inability to customize, lack of support for using multiple devices in parallel and support for natural interaction. In this paper the authors have presented a new input device that has the capability of providing not just one device function but a combination of functions from many devices. The study introduces a new technology called “SkinTouch-Inputs” using Ultra-Sonic Ranger as an alternative for the keyboard and gamepad buttons. This enables the user to customize the gaming environment according to his preference. The ProtoXGamingGlove (PXG 2 ) combines the capabilities of mouse, keyboard, joystick and gamepad by using accelerometer, thumb slide joystick, soft buttons and SkinTouch-Inputs in a manner which is intuitive. The PXG 2 was tested under three gaming categories: strategy, simulation and First Person Shooter by multiple users. The tests confirmed that the PXG 2 was a robust alternative for traditional input devices. Evaluations with end users proved that it is a user friendly device which can be adapted to any gaming environment. This paper also includes current progress and future enhancements of the PXG 2 . |
en_US |
dc.subject |
SkinTouch-Inputs |
en_US |
dc.title |
ProtoXGamingGlove — A robust alternative for conventional input devices |
en_US |