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HomeSchool: An interactive educational tool for child education

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dc.contributor.author Kekuluthotuwage, Prageeth
dc.contributor.author Fernando, Pumudu A.
dc.date.accessioned 2019-02-01T08:58:04Z
dc.date.available 2019-02-01T08:58:04Z
dc.date.issued 2017
dc.identifier.citation Kekuluthotuwage, P and Fernando, P. A. (2017) HomeSchool: An interactive educational tool for child education. In: 2017 National Information Technology Conference (NITC) Colombo, Sri Lanka 14-15 Sept. 2017. IEEE, pp. 34 -39. DOI: 10.1109/NITC.2017.8285652 en_US
dc.identifier.uri https://ieeexplore.ieee.org/document/8285652 https://dlib.iit.ac.lk/xmlui/handle/123456789/35
dc.description.abstract Due to the complexity of the modern world, parents are busy with their office work and might not have enough time to focus on their children's education. Furthermore, small children might get bored or easily lose their concentration in education due to traditional teaching methods. The purpose of this research paper is to propose and implement an interactive educational tool for child based education. This research examines the possibility of using a voice and gesture based gamification approach to make educational activities more interesting to the child. A variety of educational activities have been designed in the form of games to cover fundamental learning contents of primary education such as basic mathematics, spelling and pronunciation. An initial testing has been carried out to verify the accuracy of core functional modules including gesture recognition and voice command detection, which provided an overall accuracy rate of 84% for the gesture recognition module en_US
dc.publisher IEEE en_US
dc.subject Interactive learning en_US
dc.subject gesture recognition en_US
dc.title HomeSchool: An interactive educational tool for child education en_US
dc.type Article en_US


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