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"This thesis proposes a Multi-Modal approach for the combination of Procedural Level Generation (PLG) and Procedural Content Generation (PCG) to create more diverse and engaging game levels. PLG is a popular technique for generating game levels, but it often produces levels with limited variation and replayability. On the other hand, PCG is effective in creating varied content, but it is often used independently of PLG, resulting in disconnected gameplay experiences.
The proposed method integrates PLG and PCG in a rudimentary FPS game that allows for the generation of a singular level with varied content. The series first generates a high-level layout of the level using PLG, which is then passed through a series of prefabricated(“prefabs”) modules that apply different PCG techniques to generate varied content for each area of the level. The resulting levels offer a more diverse and engaging gameplay experience.
To evaluate the effectiveness of the proposed method, several experiments were conducted using a prototype implementation of this system. The experiments demonstrate that the combination of PLG and PCG leads to a significant increase in the diversity of levels generated, as well as an improvement in the replayability of these levels. The results also show that the proposed method can be used to generate levels that are challenging, aesthetically pleasing, and have a coherent gameplay experience. Overall, the proposed method provides a promising solution for creating game levels that offer both varied content and engaging gameplay experiences. It has the potential to be applied in a range of game genres." |
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