dc.contributor.author |
Sovis, Randil |
|
dc.date.accessioned |
2024-05-22T04:20:38Z |
|
dc.date.available |
2024-05-22T04:20:38Z |
|
dc.date.issued |
2023 |
|
dc.identifier.citation |
Sovis, Randil (2023) Virtual Learning Platform for students to Model the Stem Education Scenarios. MSc. Dissertation, Informatics Institute of Technology |
en_US |
dc.identifier.issn |
20211056 |
|
dc.identifier.uri |
http://dlib.iit.ac.lk/xmlui/handle/123456789/2161 |
|
dc.description.abstract |
"Education plays a crucial role in sculpting the future of individuals and nations. World’s
rapid development generates a demand for new tutoring techniques to educate students
efficiently. This project is a novel 3D STEM-based gaming web application. Though
the researches have been published on STEM based gaming web platforms, current
existing systems act as virtual laboratories to support teaching activities. However,
none of the game-based applications has been mapped to an educational curriculum and
contains a leaderboard in a user-friendly interface to influence the learner’s motivation.
This project focuses on developing a web application that integrates a virtual 3D
gaming environment to model STEM-based activities which the activities are mapped
to the Cambridge grade 7 curriculum. This project concludes that the game-based
learning approach enhances the student's skills and critical thinking. Further, system
can enhance to cover the whole syllabus and evaluate students based on attempts of an
activity." |
en_US |
dc.language.iso |
en |
en_US |
dc.subject |
STEM Education |
en_US |
dc.subject |
Virtual Learning Environments |
en_US |
dc.subject |
Unity Gamification |
en_US |
dc.title |
Virtual Learning Platform for students to Model the Stem Education Scenarios |
en_US |
dc.type |
Thesis |
en_US |