Digital Repository

Enhance Learning American Sign Language by Gamification: Bridging Computer Vision and Games

Show simple item record

dc.contributor.author Jalangan, Miluckshan
dc.date.accessioned 2023-01-12T05:49:12Z
dc.date.available 2023-01-12T05:49:12Z
dc.date.issued 2022
dc.identifier.citation Jalangan, Miluckshan (2022) Enhance Learning American Sign Language by Gamification: Bridging Computer Vision and Games. MSc. Dissertation, Informatics Institute of Technology en_US
dc.identifier.issn 20210299
dc.identifier.uri http://dlib.iit.ac.lk/xmlui/handle/123456789/1383
dc.description.abstract "Sign language is the means of communication for deaf people due to their hearing impairments. Deaf people often find it difficult to adapt in society and carry out daily activities such as shopping due to communication issues. Sign language is not a popular mode of communication in the society and therefore, the deaf people will have to spend much energy or use sign language translators while conversing with non-sign language speakers. In this research, a responsive web based application is proposed with gamification approaches inbuilt to enhance the learning experience as such approaches are proven to help learn languages better in literature. Initially, a prototype spelling game was tested out with 10 participants and received mostly positive feedback. The application was tested out to detect American Sign Language (ASL) hand signs alphabets from A to Z as deaf people would often use letter spelling when referring to words that are not in the official sign languages such as current events or technical topics. The application leverages the use of computer vision and uses image classification approach to detect hand signs. A Convolutional Neural Networks (CNN) model was built and the built model scored 99.79% accuracy in identifying 29 classes - 26 Alphabets, Space, Delete and Nothing." en_US
dc.language.iso en en_US
dc.subject American Sign Language en_US
dc.subject Accessibility en_US
dc.subject Convolutional Neural Network en_US
dc.title Enhance Learning American Sign Language by Gamification: Bridging Computer Vision and Games en_US
dc.type Thesis en_US


Files in this item

This item appears in the following Collection(s)

Show simple item record

Search


Advanced Search

Browse

My Account