Digital Repository

OverTeam: Team Builder for eSports

Show simple item record

dc.contributor.advisor Fernando, Pumudu
dc.contributor.author Senalankadhikara, G.M.S.
dc.date.accessioned 2019-02-19T10:13:08Z
dc.date.available 2019-02-19T10:13:08Z
dc.date.issued 2018
dc.identifier.citation Senalankadhikara, G. M. S. (2018) OverTeam: Team Builder for eSports. BSc. Dissertation. Informatics Institute of Technology en_US
dc.identifier.other 2014039
dc.identifier.uri http://dlib.iit.ac.lk/xmlui/handle/123456789/119
dc.description.abstract Electronic sports also known as eSports is one of the fastest growing sports in the world. With the eSports industry still very much a growing arena and largely unstructured, various issues arise when building team rosters for eSports. The skill disparity between players in teams, influence from third parties and the most important being the synergy factor. Teams which exploit these synergies between heroes or different classes comfortably beat their opponents who are usually in the same skill level ( at times at a higher skill level).The proposed solution is a team builder which addresses most of the issues faced when assembling teams. It utilises two matchmaking algorithms, one which matches players based on various latent factors (such as skill, location, role and language) and the other which matches based on the same latent factors and also takes the synergy factor into consideration. The first approach will be using a machine learning component along with the typical algorithms and mathematical approaches associate with a match making algorithm. A novel approach to matchmaking was attempted which will be using an information retrieval mechanism component. This component is comprised of an extended Dijkstra’s algorithm to determine the synergy of the potential team. A data collection engine was created to retrieve the profiles of the player from the developer along with their performance data which is needed for the match making process, this engine was also capable of receiving input from the user which is required to improve the match making process. The project resulted in successful results showing great promise and room for further investigation. en_US
dc.subject e-sports en_US
dc.subject Data minning en_US
dc.title OverTeam: Team Builder for eSports en_US
dc.type Thesis en_US


Files in this item

This item appears in the following Collection(s)

Show simple item record

Search


Advanced Search

Browse

My Account